AttackSense is an electronic target system designed for Airsoft / 6mm and Simunition rounds, providing an exciting new way to practise skills and compete with friends using non-lethal ammunition. Our smart targets connect wirelessly to the AttackSense Commander app, creating varied training simulations and competitive multi-shooter games.
Our app provides immediate feedback of hits including missed targets and reaction times, along with “good guy” actions that simulate friendly targets to keep you on your toes. Shooter enrolment and round history provides improvement tracking and competitive analysis.
Targets can operate in any environment up to 1000 square meters and 65 individual targets, with up to 128 shots per round. Different types of round provide a variety of training scenarios and rounds are fully customisable for any types of ability and deployment. Our bolt-action mode allows for reload times to be built in for sniper rifles and other single shot weapons. Shooters can compete individually with automatic shooter ranking, or compete head to head with shooting gallery and duelling tree modes.
FLASH WHEN HIT
This mode isn’t exactly a round mode, but enabling “Flash When Hit” from the sidebar puts all targets back into their default state of simply flashing each time they recognise a hit and will keep doing this until you initiate a new round. This is especially useful for dialling in a scope or hop up. Setting targets up on a firing range at various distances and enabling this mode is great during lunch breaks as it needs no tablet or app to work.
TARGET PRACTISE
This is the most basic scene but can also be the most fun. In Target Practise one target is active at any one time and once shot, the next target is activated. If you don’t shoot a target in time, a miss is registered and the next target activates.
The amount of time you have to shoot each target is determined randomly from a range set by the difficulty level.
Targets reveal in a random sequence, but every target will activate before any target is re-used, so if you have five targets, and choose a round of five shots then every target is guaranteed to be used in that round.
REACTION TEST
This round is similar to Target Practise, but there are good guys. If you shoot a green target then your round is over, so pay attention! Reaction test also starts with a long shooting time allowance that gradually reduces over the length of the round, making targets gradually more difficult to shoot. Using Reaction Test allows you to improve your ability to recognise, take aim and hit targets quickly.
SHOOTING GALLERY
Multiple targets will activate at any time, with good guys in the mix to keep you alert. This time each target is active is calculated based on customisable “recognise”, “aim” and “shoot” parameters that take into account how many targets need to be shot in each sequence.
TIME TRIAL
Time Trial mode is like Target practise (one target lights up at a time and must be shot when the next target will light up), with the difference that targets do not time out. Instead the entire round lasts only for the specified amount of time. The shooter has to hit as many targets as they can in the amount of time given.
APPROACH
Set targets up in a line at varying distances from the shooter, then use approach mode to simulate targets approaching towards the shooter. Targets will move “forwards” and “backwards” with random staggers until the shooter hits a target, where the sequence resets and a new approach begins.
SHOOT IN SEQUENCE
Shoot in sequence mode Lights targets up in the order targets appear in the Target Configuration screen. The first target lights up and when shot, the next target lights up and so on until all targets have been shot. After all targets have been shot, the before reveal duration in the difficulty setting is waited and then the sequence starts again. Users can control the number of sequences from the difficulty customiser.
HOSTAGE RESCUE
Build more risk and suspense into a round, with more good guys and delays before bad guys appear. Hostage Rescue is similar to Shooting Gallery with different pace that suits an arena setup.
AMBUSH
After a random delay all targets suddenly appear and have to be shot with the fastest reaction time!
TWO SHOOTER FLIP
Go head to head with another player and see who is the best shot. One player shoots green targets while another player shoots red. The winner is the player who shoots the most targets or if both clear the round completely then the best reaction time wins.
TWO SHOOTER GALLERY
A modern twist on the classic duelling tree game, like Two Player Gallery, one player is green and the other is red. At the start of a round all targets are blank until they are shot. Each target when shot lights up randomly either green or red, and shooting a target turns it to the opposite colour. After the round finishes, the player with the most targets in their colour wins.
our dedicated team of staff also know as team s.w.a.t. have over 35 years experience in combat games and systems from running the biggest airsoft games in Europe and housing 4 local sites in the north west of England.
The staff operating this system are very customer friendly and informative, what ever age the participants using our attack sense training system.
our current system is sitting at 20 targets which can be utilised to be set up in any of our venues.
This includes our dedicated range in parkgate and also certain aspects of the system allow us to deploy in our woods and bases within our venue at parkgate Wirral.
Also within the mix are dedicated sniper training sessions for regular players.
If you wish to book a private session please click the link below and all equipment will be provided for your session, which is great competitive fun or team building or corporate entertainment.